I LOVE IT ALL
Game Name: Air, Land and Sea.
Venue of Development: Venue of Meetings
Material required: white and colored chalk, blackboard
The organizer divides the frame into 3 equal parts. Then she draws elements that might belong to each of the sections. Like pictures of things from Air, Earth and Sea.
Development: The organizer points to a child and says the name of an animal. The child must go to the board and indicate the environment where he lives. If you don't get it right, the teacher can help you. Later, the teacher will say: “Air” or “Earth” or “Sea”, and the child will say the name of an animal that lives in one of these environments.
captain's game
Development Location: Meeting Room
Age: 6 years and above
Material required: Blackboard and numbered cards
Adventurers are at ease at the meeting place.
Development: The numbered cards, for example from 1 to 30, are attached to the blackboard or the wall. While adventurers close their eyes, an adventurer, a captain, changes the position of two or more cards. The adventurers will then tell you which cards were exchanged, and one of them will put them back in order.
MOM-CAN-GO?
First draw two lines on the ground, about 8m apart. Someone is chosen to be the mom and stands on one of the lines, with their backs to the players. The others are on the other line, next to each other.
One by one, the players try to get to Mommy, asking "Mommy can I go?"
The mother, who has her back turned, responds by giving orders that the player has to follow. Someone has to be the judge, to see if orders are carried out properly.
If she tells you to take little ant steps, the player takes very small steps. Kangaroo steps are little jumps. If it says to take dog steps the player has to walk on all fours. Mom can tell her to walk forwards or backwards, as many steps as she wants.
Players can also combine other types of steps. Whoever gets to mom first wins.
GIANT TURTLE
Small children, up to 7 years old, also have time in the Cooperative Games. This is a simple game, but it helps them to exercise cooperation.
Purpose of the Game:
Move the giant tortoise in one direction.
Purpose:
Play cooperatively, sharing the values of joy for playing, simplicity, partnership and union to walk together.
Resources:
A large rug or something like a sheet of cardboard, a mattress, a blanket or other suitable material.
Number of participants:
Minimum 3, maximum 8 per mat.
Duration:
Children in this age group love to repeat and repeat the game. When they no longer want to continue, the game will end by itself.
Description:
The group of children crawl under the “turtle's shell” and try to get the turtle to move in one direction.
Tips:
In the beginning children can move in different directions and it may take some time before they realize they have to work together to get the turtle to move. But don't give up. Repeat other times, on other days and, if necessary, do a "rehearsal" with them without carrying the shell.
A bigger challenge can be to overcome “mountains” (a bank) or to walk a path with obstacles without losing the shell.
WORD EXCHANGE
Purpose of the Game:
Find solutions to problems faced by groups.
Purpose:
Thinking together about the importance of viable solutions to environmental and social issues, working on Human Values and intra- and inter-group cooperation. Some Human Values worked on:
Respect for the opinion of the other;
Communication for conflict resolution;
Flexibility and openness to listen to others and understand them;
Non-violence so that conflicts can be resolved peacefully;
Ethics to find the best solution for the group and not just for you.
Resources:
Paper strips and pens
Number of participants:
The game can be shared in doubles, trios, quartets or quintets. There is no minimum number of groups, they can be re-created as needed.
Duration:
The game can have twenty minutes for the stage within the groups and another twenty for the reports. But it can be modified according to the interest of the participants.
Description:
The paper strips are prepared in advance with environmental question solution words, for example. Other strips with problem words – pollution, deforestation, misery, among others. Participants are divided into groups and given the words problem. They are distributed until they are all gone. Then the groups receive the solution words in the same way. The objective is for each group to arrange the problem words in order of priority to be solved. They will then use the solution words afterwards. Then the group will choose a reporter who will comment on the experience. There is the possibility of groups exchanging solution words for better adaptation and problem solving.
Tips: This is a re-flection game that can have numerous variants depending on the group. For groups where there are conflicts, for example, the facilitator can have the problem words in a way that can provide a discussion of these conflicts and their causes.
Another possibility, when dealing with a Cooperative Game, is the exchange of words or even of participants who will act as conciliators, being able to experience another situation. What is important is the exercise of discussion, reflection and co-operation for the resolution of conflicts.
COMES AND GOES
Purpose of the Game:
Adapt the movement proposed by the toy to the rhythmic-melodic cadence of the music presented.
Purpose:
In this game, participants experience the adjustment of individual rhythm to the collective, creating choreographies that complement each other.
Respect and Patience with the time and execution of the other's movement.
Adaptability from individual to collective rhythm.
Joy in the realization of the Dance-Game and in the construction of the toy that stimulates and helps in overcoming limits.
Resources:
Ample space (empty) where groups can play with the Come and Go and also form a large circle to dance.
Pet bottles
colored rings
nylon rope
colored Tough tape
Number of participants:
The number of participants can range from 8 to 40, depending on the physical space.
Duration:
It will take 20 minutes to make the toy and 30 minutes for the dynamics.
Description:
Dynamics for forming pairs:
1. Cards with words in pairs:
The cards are spread out on the floor, well apart from each other and with the written word facing down.
At the sound of the music presented, the group walks through the cards observing the melody and the rhythmic movement suggested by it.
At the agreed signal, each person takes the card that is closest to them, continues walking and showing the word for the group, so that pairs are formed by joining the pairs that have cards with words equals.
2. Construction and decoration of the toy – Come and GoCut the bottles approximately 17cm from the neck.
Join the two parts of the neck, fitting them one inside the other
Pass the two nylon ropes through the necks
Tie a plastic loop to each end of the nylon ropes
Decorate with colored tape
3. Trying the Toy
Each pair plays, discovering different possibilities to move the toy.
4. playing in group
After some time of exploring the toy, at the agreed signal, the groups get together until 3, 4 or 5 groups are formed.
5. creating choreography
The focuser determines a time for each group to create a choreography to be presented.
6. Collective Choreography
Each group, after their presentation, chooses one of the movements from their choreography to compose the collective choreography – the entire group dances.
7. Wheel of reflection and evaluation of the process.
Tips:
Encourage the group to use different materials in the construction of the toy.
This game can be built by children from 6 years old, as long as the bottles are already cut.
The time spent exploring the toy and performing the Dance-Game will depend on the group's motivation.
Music may be permeating the activity from the beginning, so that it is gradually internalized.
FRUIT BASKET
Purpose of the Game:
Encourage the integration of participants of a new course or laboratory;
Encourage everyone's cooperation, creativity and relaxation.
Purpose:
This dynamic is intended to relax, unlocking and stimulating the creativity of people and the group, by generating opportunities for flexibility and originality of the participants, it also seeks to improve communication between the participants and creates a playful and healthy.
Resources:
A box, enough strips of paper for the participants, pencil or pen, large room with chairs placed in a semi-circle.
Number of participants:
Maximum of 30 people.
Duration:
In general, the time varies according to the number of participants, that is, for a group of 30 people, the time estimated is 30 to 45 minutes maximum for the 1st and 2nd phases, plus 15 to 20 minutes for the performance Final.
Step 1
facilitator starts work with a circle dance or similar activity.
He asks everyone to take a seat while distributing the slips of paper – one for each participant.
He asks each person to write on the strip of paper the name of a fruit of their choice, and when they finish each person must put the written paper in the box in the center of the room.
Then, the facilitator collects all the papers and reads them to see which fruits are preferred by the group, if there are repetitions, and proposes the rules of the dynamics.
Step 2
Redistribute the papers with the names of the fruits to each participant.
The task for the participants is now:
Each participant must create a gesture and a sound for their fruit, trying to make very wide, relaxed, unusual gestures that are not common in their daily lives – to present to everyone in the group.
The Facilitator says:
a) Every time I point to a person, he should stand up, go to the center of the circle, saying his name at least 3 times, and when you reach the center - make your representation and change places with another participant.
b) By doing this you must tell a task for this colleague to perform while he moves to another place.
c) When I say basket, everyone should change places, making the sounds of their fruit, but….don't rush
d) It should be noted that there is no need to rush into this exchange of places, respecting the other and enjoying their sound.
e) Encourage participants not to repeat gestures or sounds
Step 3
When everyone has completed the exercise, the Facilitator asks “the fruits” to gather in groups of 4 or 6 people to create the “Coral Fruto – Cooperation”
This is a moment of creativity and relaxation for everyone and great joy in the group.
For this phase, allow a maximum of 10 minutes to prepare the Choir and present it in 5 minutes.
Step 4
At the end, read a text or poem about cooperation / communication reflecting on the exercise performed.
Tips:
This exercise can also be used as a vitalizer during activities, training, labs, especially when the group is tired or sitting for a long time.
As a variation, participants can be asked to draw the fruit instead of writing.
We can also use other stimuli such as objects I have in my house, musical instruments, animals instead of the fruit basket.
If this happens, logically, change the name of the dynamics to Talking objects, Sounding, Zoo of ideas – these are names that I usually use.
It can happen if you have some repeated fruits.
When this happens, the facilitator must be careful to put these people at the end of the exercise. together, to make the choreography of this common fruit, each one using sounds and gestures well many different.
A participant can go to the center several times when changing places.
Encourage participants not to repeat gestures and sounds.
following the boss
Objective:
Draw a group drawing where each participant is in a special situation.
Purpose:
Working on cooperation, communication, planning, logical reasoning, trust and empathy.
Resources:
Paper, pens, sales.
Number of participants:
groups of 5 people
Duration:
The task of designing the boat must be completed in five minutes.
Description:
Divide the class into groups of five people, placing them seated on the floor. Each group will be tasked with drawing a boat using a sheet of paper and colored pens. Each participant will do one action at a time, then passing the drawing to the other participant and so on passing through all one stroke at a time until the drawing is completed or time closed. Example: the first participant makes a dash, stops and the next action is from another participant.
Participants will also have to comply with the following individual characteristics:
Participant 1 – is blind and has only the right arm;
Participant 2 – is blind and has only the left arm;
Participant 3 – is blind and deaf;
Participant 4 – is blind and mute;
Participant 5 – does not have arms;
Therefore, to develop these roles, the focuser asks the groups to choose who will be 1,2,3,4 and 5 delivering blindfolds for eyes and strips of cloth to tie arms that should not use.
When groups are ready, start timing, letting the groups do the activity without interruption. At this point the facilitator is silent, just watching the work. If someone requests help or information, reinforce the instructions already said without giving further guidance. If any participant asks questions like that, is that right? Can you do that? Let the group decide. Do not interfere. These situations can be taken up again at the time of debate, for analysis and as an illustration for other comments.
After the game, the instructor must carry out a debate addressing the difficulties encountered, the challenges overcome and the forms of cooperation put into practice.
Tips:
You can play in two strokes. First let them feel the game that at first seems easy and then usually noticing the difficulties. After the 5 minutes, some may not have finished the task and many could certainly have done it with better quality. So let the groups discuss how they could improve their performance and then ask them to play again to put into practice the alternatives they might find.
After the entire process, open a general discussion where all groups can expose difficulties and solutions, impressions etc.
CRAZY BURNING
Objective:
Burn, don't get burned and save your teammates. Children will have opportunities to play trying to keep the game alive. For this they may or may not keep their colleagues playing.
Teacher's Objective:
Evaluate your students for participation, cooperation and competition. Evaluate what individual and collective attitudes are happening in your classes.
Purpose:
Bringing students face-to-face with the feeling of winning or collaborating. Children will be evaluating their development according to the balance of the game.
Resources:
A sock and chalk ball.
Number of participants:
It can be played with different numbers of children, being greater than 10 for greater motivation. If it is a very large group (40) 2 balls can be used.
Duration:
It will depend on the interest of the group and the teacher's assessment. Usually 20 to 30 minutes.
Description:
All children should be in a space large enough for everyone to run and move around without major shock hazards. They will receive a piece of chalk and write down on the floor or on the wall, their name the letter Q (I burned), the letter M (I died) and the letter S (I saved).
Instructor throws the ball in the air from the middle and the start is on. Music can be played to accompany the game. The child who catches the ball can take a maximum of 3 steps to throw the ball at their peers. If she burns someone, this person will have to mark what happened and then he will be seated in the place. The child who shot must also mark that he managed to burn his colleague. To save, the child will just have to stop PLAYING TO THE OTHER and pass it to whoever is sitting (PLAYING TO THE OTHER). He will then be able to get up and continue playing. All events should be noted for future analysis and group discussion.
Tips:
This game is very good for the teacher to assess the real behavior of his student. It is possible to detect more cooperative children (save more), more competitive (save less), children who form partnerships, and bringing with it the opportunity to make them SEE.
It is necessary for the teacher to provide a time for debate, with tranquility, to listen to the comments and make possible points.
The teacher will be able to play the game without the marking and then put it on for them to evaluate. It is important to mention that there are different children playing and they have the freedom to be real. We cannot impose attitudes but show the different paths they can follow.
COMPASS GAME
Objective:
A group of blindfolded adventurers has to locate the cardinal points marked in a certain environment.
Purpose:
Through Cooperation, verbal communication and touch, make the group look for spatial orientation as a reference to find the cardinal points.
Material:
Spacious place, colored adhesive tape, blindfolds, marker, foam, sandpaper, TNT and rubberized fabric, cardboard or flip chart sheets.
Number of participants:
Minimum of 05 and maximum of N
Description:
In a spacious place, arrange the group in a full circle and center of the environment. Ask everyone to observe the location in every detail without leaving the circle. Then ask them to disperse and make the visual and tactile recognition of the place, where the 4 cardinal points will already be available (North, South, East, West) made with letters cut out of the materials described above (foam, TNT, rubber...) on the floor, adhesive tapes will be placed indicating the direction of each Score.
After recognition, the group will be blindfolded and will be asked to move around the environment without worrying about finding the points for 1 to 2 minutes. After this time, the group meets in the center again, with the help of the counselors, taking care to change the position they almost met. The activity begins, asking the group to subdivide and find the cardinal points, at each point found, the group should shout the name of the point where it is.
Tips:
During the movement, counselors write down on cardboard or flip chart the number of people who found the point initially, or if the group was homogeneous in reaching the goal.
No, try to raise the obtained sensations and how they were worked.
FUN VOLLEYBALL
Purpose of the game:
Play volleyball, modifying the rules so that it becomes a Cooperative game.
Purpose:
This game allows the exercise of systemic vision, volleyball, cooperation and joy.
Resources:
A bungee cord or a rope made from strips of colored fabric and a ball that could be a volleyball or a lighter one, depending on the group.
Number of participants:
Six players on each side of the net, and this number can be increased according to the facilitator's goals.
Duration:
Indefinite, while the players are having fun and/or while the facilitator finds it important to continue.
Description:
The facilitator and a helper, or even two helpers, hold a rope across the court and the teams stand one on each side of the rope.
Your objective now is not to let the ball fall to the ground. It is a volleyball game, respecting the rules of the game, the two teams together must reach 25 points (as in infinite volleyball).
At the same time as the participants play, the facilitator and the assistant must move around the court so that the court changes at every moment, that is, players, in addition to moving through the game, now need to be aware of the physical changes that the court undergoes as the rope is being busy…
Tips:
You can increase the score, making the goal higher with each game. You can also modify the volleyball rules, putting rules like, everyone has to touch the ball, boys and girls have to touch the ball alternately, or other rules that allow the participation of all.
BUZZ/FIZZ
Purpose of the game:
Count to 100 or more by substituting multiples of seven for Buzz and/or multiples of five for Fizz.
Purpose:
Develop logical-mathematical intelligence, interpersonal intelligence, cooperation and teamwork. It can be a good vitalizer or work well in warming up.
Number of participants:
There is no limit of people for the game, the game can be applied for children and adults. It is recommended that children know how to count.
Resources:
A space suitable for the number of participants.
Description:
For Buzz, dial the number 7 (seven). Players count out loud, and it is forbidden to say any number that has a seven (like seventeen) or is a multiple of seven (like twenty-one).
The first player starts by saying "one". The second says "two". The third (or the first again if there are only two playing) continues the count: "three". And so it goes until six, when, instead of saying “seven”, it will say “Buzz”. And every time a number after that “eight” contains a seven, the player must say “Buzz” instead of the number. Just as the number called after six is “Buzz”, after “thirteen” it is “Buzz” too (14 is a multiple of 7), and players must say “Buzz” in place of 21,27,28,35, 37,42,47,49 and so on. A good way to play this non-competitive version of Buzz is “Let's see if we can get to number 100 without anyone missing”. Instead of competing, players will be united around the same purpose… And they will remain united in laughter when someone gets it wrong and says “seven” or “twenty-one” and so on. It is inevitable that someone will make a mistake. And it's considered an error when someone says “Buzz” to the wrong number – a number that doesn't contain seven or isn't a multiple of seven.
The “Fizz” game is very similar. In fact the only difference is that instead of saying “Buzz” for a number that has seven or is a multiple of it, players will say “Fizz” for a number that has five or is a multiple of five.
Ex: One, two, three, four, “Fizz”, six, seven, eight, nine, “Fizz”, and so on. Players will say “Fizz” in place of 5, 10,15,20,25,30,35,40,45, and all the numbers in the house of 50, as well as 60, 65, 70, 75, 80, 85, 90, 95 and 100. Since all numbers that contain five, except the sequence 51-59, are all numbers that contain five, "Fizz" is a little easier to play without missing than "Buzz".
Tips:
We can play “Fizz-Buzz” More complicated this game is a combination of Fizz and Buzz and involves so much all multiples of five or numbers that have five in their structure as multiples of seven and numbers that have seven in their formation. Ex: 1,2,3,4, Fizz, Buzz, and so on.
57 is Fizz-Buzz and seventy-five is Buzz-Fizz, 35 can be called Buzz-Fizz or Fizz-Buzz.
If players start to master the technique of saying “Buzz” and “Fizz” at the right time, try speed them up, decreasing the time they need to speak the numbers, which will increase the challenge and the fun.
CROSSING (pathfinders)
Purpose:
As life is a sea of roses, daisies, violets and more and if we are all in the same boat, how about joining our forces to avoid a shipwreck? It is a group challenge that strengthens integration, favors contact, promotes mutual help, encourages shared leadership and cooperative problem-solving. With so many attractions, fun is guaranteed, try this CROSSING.
Purpose:
Take the “ship” to the “safe harbor”.
Number of participants:
From 10 years old. For groups of up to 40 people divided into 04 ships
(equal teams).
Resources:
A large hall measuring approximately 10m x 10m and free from obstacles. Another equivalent space can also be used.
One chair for each participant.
Description:
The group is divided into 04 teams (ships) that will form a "Squad" and will be arranged in 04 rows as a large square. Each "crew" will start the game seated in a chair.
Scheme:
Each "Ship" must arrive at the "Porto Seguro" which corresponds to the place where the ship is in front of it. However, for this you must arrive with all your chairs and all the participants.
No crew member may place any part of the body on the ground or drag chairs.
When all the “ships” manage to reach the “safe harbor”, the challenge will be won by the entire Fleet.
Tips:
A very interesting variation of the game is at the end, when everyone has reached the “safe harbor”, is to ask the crew of the entire “squadron” to put themselves in alphabetical order. Respecting the same rules used in “Travessia”.
After all this teamwork, how nice if we took a dip in cooperation. What do you think? Ask everyone to hold hands and jump together from the chairs to the floor. It will be very refreshing.
To facilitate the challenge for younger groups or, in the absence of chairs, we can replace them with sheets of newspaper spread out on the floor.
In the case of a smaller group, we can assemble 3 ships instead of 4.
It is also very interesting, if possible, to use songs that talk about the theme (eg Like a wave in the sea – Lulu Santos). Because for sure nothing that was will be, the way it once was...
CLEAN THE LAKE
Purpose of the Game:
Clean up a lake contaminated by human waste.
Purpose:
Communication to find a collective strategy aimed at solving a problem. Understanding the problems of the environment and their interrelationship with our lives. Respect for the decisions of others. Patience to accept the mistakes and personal limitations of fellow members. Teamwork to overcome a common challenge.
Resources:
Balls. Approximately one for every three players. Assorted disposable material: plastic bottles, cans, tetra-brik pots, etc… Adhesive tape to delimit the space of the lake.
Number of participants:
Minimum 16 and maximum 100.
Duration:
We can set a time limit to determine whether or not the group has fulfilled its objective, or we can say that the game ends when the group manages to clear the lake. In any case, the game should not last more than 30 minutes, including reflection and completion of the activity.
Description:
With the adhesive tape, a circle is demarcated on the floor, whose diameter will depend on the number of participants, their age and their abilities and skills. Inside the circle are placed different disposable materials: tins, plastic bowls, yogurt pots, etc. Participants stand outside the circle. The game's focuser distributes the available balls and explains to the group around the lake that it has been contaminated by the debris that the human being threw into its interior. The contamination is endangering the lives of the fish, so the group's goal is to clean the lake in the shortest time possible. The problem is that it is not possible to enter the lake, so the cleaning will be done by hurling the balls at the objectives that float in the lake to try to take them to the shore. The game ends when the party finishes cleaning the lake.
Tips:
It is interesting to reflect on what strategies the group used to reach its goal, what problems arose and how they were solved, etc. We can also talk about the contamination of the environment and the consequences for human beings and for animal and plant life. Challenge and cooperation are increased by introducing the rule that it is only possible to throw a ball that has been passed to us by another participant against lago's objectives. Therefore, it is not allowed to throw a ball collected from the ground.
We can further increase the challenge, and also the fun, if participants play in pairs, joined by hands.
Katia Maria Alves Barata
Pinobol: aerobic activity for teamwork
Pinobol is nominated by professor Priscilla Voss, from the Gol de Letra Foundation, in Rio de Janeiro, for the 3rd and 4th grades. It is a game that develops children's cardiorespiratory capacity and cooperation. To start with, the teacher provides some plastic cones, those used in traffic – from seven to 15 -, which are randomly scattered around the yard. If there are no such cones, the tip is to use small plastic buckets or stools and chairs. “The greater the number of cones, the more difficult the game becomes. Therefore, the best thing is to gradually increase the amount”, explains Priscilla.
It divides the students into two teams, which stand in single file, next to each other. Only two students – one from each team – compete at a time. The A team player must “burn” the opponent with a ball. The player in B aims to knock the cones down – as quickly as possible and with any part of the body. Priscilla starts and clocks each step. When the student from B is reached, he is replaced by the next in line. The same happens with the player of team A as soon as he throws the ball. When the queue ends, the roles are reversed. The team that knocks down all the cones in the shortest time wins.
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I LOVE IT ALL
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