Undoubtedly, the possibility of learning by playing makes students much more excited and engaged with the activities proposed at school. In the early years of education, it is very common for teachers to use these methods to work on many concepts and contents.
That children are increasingly connected to technology is not news to most educators. To get around the situation at school, traditional games are a way to wake them up to the importance of working as a team, respecting the limitations of colleagues and doing physical exercises.
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In this article, we deal with a specific niche of activities: they are the games of yesteryear to do with children. They can be done mainly in the school environment, as they are in a group, but nothing prevents them from being done at home, with cousins, siblings, neighbors and friends.
In addition to all this, they can be used as pedagogical instruments when it comes to presenting various contents to students: you can work colors, numbers, logical reasoning, motor coordination, balance, body perception, concept of winning and losing, application of rules and much more more.
Check this list games and pastimes to do with children that Escola Educação prepared as a suggestion for teachers, parents and family members, who may even have participated in games like these in childhood.
This is an excellent game to teach numbers, and consequently, the numerical sequence. That's because the first step to playing hopscotch is to draw a path on the floor, divided into numbered spaces. To play is very simple.
Positioned at the beginning of the path, the child will throw a pebble at the first house, without throwing it away or on the path line. If that happens, she will lose her turn to the next person in line. The goal is to jump on one foot, without stepping on the stone, and without losing your balance.
On the way back, the child should pick up the pebble and throw it at the second house, and do the same round trip. And so on until the last number. Whoever completes the path first wins the game.
For this game, normally the class is split evenly into two teams. Each of them is positioned in one half of the court, divided by a line. The goal of whoever has the ball in their hands is to hit the players of the opposing team.
For him to be "burned" the ball needs to touch him and then fall to the ground. If the player manages to grab the ball, he will be saved and the game will continue normally. As they are stamped, people go to the back of the opposing team, the so-called cemetery, from where they can also try to hit opponents.
The team that first "burns" all opponents wins the game. Burning, in addition to physical activity, is ideal for working on body perception, creating strategies, valuing teamwork and collaboration as a factor to achieve goals.
Great for awakening creativity, this is a very traditional and fun game that can be used in the classroom to vary, and even innovate, day-to-day activities.
To begin with, one of the students will be chosen as the master. One of the best parts, capable of working memory, is the dialogue that starts the game.
The master will say “Boca-de-oven”. The rest of the students need to answer: “Oven”. The master speaks again and says "Taking the cake". The others will answer “Cake”. Back to the master, he will say "Will you do everything your master tells you to?". The rest of the class responds, “We will!”
Amending this answer, the master will give an order to the classmates. That's where creativity comes in. The more creative the order, the more fun the game will be. To help at this time, if the children are very young, the teacher can prepare a list with some suggestions.
It's worth jumping on one foot to a certain place and coming back, looking for a toy or any other activity. Whoever manages to complete the task first will be the next master.
One of the learning possibilities is in relation to the creation of strategies and improvement of children's reasoning. It can even be done in the classroom. To perform, a student will have his eyes closed or his back, while the others hide an object.
Then he will go out in search of what was hidden. Colleagues can only give tips with the phrases "it's hot" and "it's cold". To add to the fun, they can use variations such as “it's cold” or “it's hot”. As soon as he finds the object, another child takes over, as long as they are interested in the game.
As the name implies, the game can be used when teaching colors to children in kindergarten. In addition, it can be an important instrument to stimulate the development of the attention of the little ones.
The teacher will choose any of the colors, and all the objects that are in the environment will work as dashes. The game works like this: one of the students will be chosen to start the game, he will be called commander and will position himself in front of his classmates
To start the game, he will say “Little colorful elephant” and the others will answer “What color?”. The student will be able to choose any color, and the others will have to go out in search of objects with that shade to touch. If the commander manages to touch one of his colleagues before he is on the pike, he will be captured. Whoever stays last will be the winner.
The good thing about this game is that it doesn't have a winner, that is, all the children in the class can participate without that feeling of having lost the game. In addition, it is ideal for working on agility, movement and balance.
To play, it is necessary to have a space a little larger than the limits of the classroom, the ideal is the school court or courtyard, for example. One of the students will be chosen as the catcher. All others must flee and crouch. If the catcher manages to catch a colleague who is standing, he will pass his post. The game lasts as long as everyone is excited.
For slightly older students, who have already learned to write, Stop is a very interesting game, as well as being fun. Through it, it is possible to teach names of cities, countries, cars, fruits, people and everything else that the imagination sends.
To play, you only need a sheet of paper and a pencil or pen. The sheet will be divided into columns, with their respective categories. It is worth using the ones described above and also suggestions from students. The teacher will choose a letter and the children will have to fill in the table using only words that start with that letter.
After a while he will say “stop!” and students stop writing right away. Correction can be done together. Whoever has the highest score wins.
This is one that requires a little more space. Aimed at students aged seven and over, it can be used in physical education classes to develop agility, team spirit, balance and body awareness.
The class will be divided equally into teams and at the place of play a starting line will be drawn and another one approximately 15 steps away will be the finish line. Each team will have a bag, it is important that it is resistant.
Positioned at the start and wearing the bag, the first student goes to the finish line and returns, handing the bag to the next teammate. The team that completes the course first wins the game.