At Children's Play and Dynamics from group to early childhood education, much more than just a game to pass the time and have fun, they have a great value as an educational instrument and can be a working tool for the teaching process and learning.
Group dynamics involve children, providing the experience of collective work, union and formation of a group.
For children and adults alike, the dynamics must meet the intended educational strategies and not used indiscriminately or only as a hobby. Below you will see several examples of Children's Group Plays and Dynamics, check out:
See also: The importance of games and games for children.
1 – BLIND CAT AND CAT
AGE: 7 years old
Specific Objectives: Hearing, Attention
MATERIAL: Scarves
LOCATION: Room, court, patio
Formation: circles
Organization: students in circles going two to the center; one will be the dog and the other the cat. seal both eyes
Execution: every time the dog barks the cat will meow and the dog will try to catch it. If you succeed, others will go to the center.
2 – WHAT IS THE PERFUME?
AGE: 9 years onwards
SEX: Both
Specific objectives: Develop the sense of smell
MATERIAL: Fruits, perfumes, lotions, etc.
Formation: circles
Organization: students in circles, with one going to the center blindfolded
Execution: the teacher will give the students at the center something to smell the perfume and will say: – you will have to recognize this aroma among others that I will give you. Then it will give other things (fruit, bleach, etc.). This should identify when they give you to smell something that has the same smell as the first.
3 – TOUCHING THE BLIND
AGE: All
Specific objectives: Development-perspective
LOCATION: Open air, lounge
Formation: circle
Organization: students sitting in a circle. In the center, a blindfolded colleague
Execution: A fellow member of the circle will stand up, touch the little blind man and sit down again. From the movements made, the blind man will try to guess who touched him.
4 – WHO WILL THE BALL BE WITH?
AGE: 9 years old
Specific Objectives: Attention, acumen
MATERIAL: Ball
LOCATION: patio, lawn
Formation: circle
Organization: Students in a circle, legs crossed, one student sitting in the center blindfolded.
Execution: the teammates pass the ball among themselves and at the teacher's signal they put their hands behind them, hiding the ball. The student in the center opens his eyes and points out the one who imagines he has the ball. If you make a mistake, repeat the game.
5 – MAGIC BOTTLE
AGE: 8 years onwards
Specific objectives: Develop imagination
MATERIAL: A bottle
LOCATION: Room, patio
Formation: circle
Organization: students in a circle, the teacher in the center.
Execution: the teacher rotates the bottle on the ground and when it stops it will point towards a student. The student must go to the center and perform a task determined by the class or teacher.
6 – EAT THE APPLE
AGE: 9 years onwards
Specific Objectives: Emotional Control
MATERIAL: Apple
LOCATION: Court, patio
Formation: ranks
Organization: in rows, with apples hanging in front of them
Execution: at the signal, try to bite the corresponding apple, without holding it, within a specified time. The row with the highest number of points per bite, or the one that bites the apple first, or the one that eats the apple first wins.
7 – THE DOG AND THE BONE
AGE: 7 years old
Specific objectives: Attention, listening
MATERIAL: Any object
LOCATION: patio, lawn
Formation: circle
Organization: students in circles. One sitting in the center with eyes blindfolded, which will be the dog. Near you will be an object "the bone"
Execution: given the signal, the teacher will indicate one of the students in the circle who will cautiously try to pick up the bone. Perceiving the noise, the dog will bark and indicate the side of the noise. When setting the direction, the teacher will indicate another student. If one succeeds and is not guessed, take the sales and try to guess.
8 – THE MICO
AGE: 7 years onwards
Specific objectives: Attention, agility
MATERIAL: Balls
LOCATION: Court, lawn, patio
Formation: circle
Organization: in a circle, with two students facing each other, in possession of a ball. One ball will be designated “MICO”.
Execution: at the start signal, the students who have the ball pass it to their partner on the left, who quickly does the same and so on. The balls are passed, the objective is to make one ball reach the other, that is, that the "cheek" is caught and everyone prevents this from happening in their hands. Whoever drops the ball must retrieve it by himself and return to his place to start passing it again. Each time the tamarin is caught, the game is interrupted and the student who allows it will remain in the center until replaced.
9 – SNAP
Specific objectives: Motor coordination, rhythm, attention
LOCATION: Outdoor and living room
Formation: circle
Organization: pupils numbered successively forming a circle in the “sitting” position. Everyone starts the game by tapping twice and snapping their fingers once on their right and left hands.
Execution: a student, by snapping the fingers of the right hand, says its number and by snapping the left hand, it calls a corresponding number, to a partner. The one who is called will continue the game by saying his number and calling another one. Whoever makes a mistake and whoever calls the number that has already left, will also leave.
10 – DOES ELEPHANT FLY?
AGE: 7 years old
Specific Objectives: Attention
LOCATION: Room, court
Formation: circle
Organization: students in circle
Execution: the teacher asks if certain animals fly. If they fly, students must respond: fly and make gestures with their arms. E.g.: Chicken fly? Bird flies? Elephant fly? The student who makes a mistake will pay a gift at the end.
11 – PUM GAME
AGE: All
Specific objectives: Attention and prompt reaction
LOCATION: Outdoor and living room
Formation: circles
Organization: students in circles in a seated position
Execution: students numbering successively, but arriving at number 7 should say: PUM, replacing them. The student who takes time to speak or does not replace the number with Pum will leave the game every time he makes a mistake. The game is renumbered by the student placed on your right.
12 – FIND OUT WHAT'S CHANGED
AGE: All
Specific objectives: Memory, insight, observation
LOCATION: Outdoor and living room
Formation: circles
Organization: a student is asked to leave the site and some modifications are made.
Execution: when the student returns, the group will start counting, increasing or decreasing the intensity of the chant as it approaches or moves away from what has changed.
13 – THERE IS THE GOOSE
AGE: 7 years onwards
Specific objectives: Develop the senses, memory
LOCATION: Courtyard and court
Formation: row
Execution: the first turning to the next and saying: “Here goes the goose”. The second will say "What goose?" To which the first responds: “The goose”. The second says: … ah … the goose. The question will be repeated and so on. So runs all the ranks.
14 – LEMON GAME
AGE: 6 years onwards
Specific Objectives: Rhythm, Attention
MATERIAL: Lemon
LOCATION: Court, patio, living room, lawn
Formation: circle
Organization: students sitting in a circle, holding a lemon
Execution: Students will start the game by singing: My lemon, my lemon… at the same time passing the lemon to their classmates. At the end of the song, the student who is in possession of the lemon will be eliminated.
15 – MEMORY GAME
AGE: All
Specific Objectives: Memory, Touch
MATERIAL: Pencils, staples, coins, chalk, etc.
Formation: standing, forming a circle, hands behind
Execution: The entertainer will hand a student one object after another to be passed on. After all the objects are passed, everyone will sit down and quickly write the name of the objects that pass through their hands. The winner will be whoever writes the most names of the objects in a given time.
16 – GOOD MORNING
AGE: 7 years onwards
SEX: Both
Specific objectives: Education of the senses
MATERIAL: Scarf
LOCATION: Court or patio
Formation: circles
Organization: Students standing in a circle. One in the middle blindfolded.
Execution: the students in the circle will walk and, being one pointed, will say: Good morning! If the blind-eyed student identifies the voice of the classmate, he/she will change places with this one.
17 – UNIFYING CIRCLES
AGE: both
Specific objectives: Prompt reaction and attention
MATERIAL: Record, cassette player
LOCATION: Outdoor and lounge
Formation: in standing circles
Execution: the class moves to the sound of the music. When this stops, they must form groups of 5 or 3, previously determined. Those who are left are trapped inside the circle. It ends when only one prisoner remains in the circle.
18 – CHASE THE BALL
AGE: All
Specific objectives: Cunning, speed, agility
MATERIAL: Balls
LOCATION: Outdoor
Formation: two columns in fundamental position. The first of each team with a ball.
Execution: The first in each column throws the ball as far as possible into the fire ground. This done, everyone should run to reform the column behind the ball thrown by the opposite column. The column that reforms first will win.
19 – RUNNING IN CIRCUIT
AGE: 9 years old
Specific objectives: Sports initiation (hand and basketball)
MATERIAL: Ball
LOCATION: Court
Formation: ranks
Organization: 2 rows facing each other forming 2 teams A and B. First student in each ranks with a ball.
Execution: At the signal, the student in possession of the ball runs towards the one at the other end of the row. At this moment there are exchanges of places. The first stays last and starts the ball passing to the other. When the 1st arrives, he is last and starts passing the ball to the other. When the 1st, 1st possession of the ball arrives. Whoever executes the task first will win.
20 – PASS PASS
AGE: 10 years old
SEX: Both
Specific objectives: Ability to pass the ball, dexterity, sports initiation (handball and basketball)
MATERIAL: Balls, bows
LOCATION: Court, patio, lawn
Formation: rows (students in demarcated circles or within arcs)
Organization: 2 rows facing each other, separated by a certain distance, forming 2 teams A and B. Two students from each team will be assigned to take a place, a little away from the ends, in the central fight that separates the ranks.
Execution: at the signal, the student number 1 of each team will pass the ball to number 2 and the latter to 3; 3 to 4… The last in possession of the ball will run towards #1. at this moment, the others change places and the last one takes the 1st place. The exercise is restarted, until reaching the starting position. MISTAKES: leaving your place when passing or receiving the ball, dropping the ball, leaving your place before the neighbor leaves yours.
21 – TAKE 5 STEPS AND RUN AWAY
AGE: 7 years old
SEX: Both
Specific objectives: To be oriented in space in relation to objects and people
LOCATION: Court, patio
Formation: groups of 3
Organization: three students seated: 1 fugitive and 2 catchers
Execution: the fugitive will get up, take 5 steps and run, being chased by others who will try to touch him. Touching the pursued, the 3 will sit down and restart the activity by switching roles.
22 – JACO AND RACHEL
AGE: 9 years onwards
Specific objectives: Sense of orientation, courage, hearing acuity
MATERIAL: Scarf, bell
LOCATION: Room, court
Formation: circle
Organization: Students in a circle, holding hands to limit the space where 2 companions will run. Jacob with blindfolded eyes and Rachel with a little bell.
Execution: at the start signal, Raquel will run inside the circle with the bell ringing. Jacob (will rise) will try to catch her. When she is caught, the two choose replacements.
23 – HUNTER'S BALL
AGE: 7 to 9 years old
SEX: Both
Specific objectives: Motor skill, speed, attention
MATERIAL: Ball
LOCATION: Court
Training: free
Organization: free on the court, a student in possession of the ball will be the hunter will go hunting and start chasing looking to touch a colleague with the ball. What is caught will be the hunting dog and will help the hunter by making exchanges of passes in order to get closer to the hunt. The game will continue until everyone is hunted down.
24 – RELAY
AGE: All
Specific Objectives: Speed
MATERIAL: 25m long pole
LOCATION: Outdoor
Formation: columns
Organization: 2 columns facing each other about 10 apart, with the first student holding a stick.
Execution: at the signal, they will run, describing in circles around the field when they reach their column, they will pass the baton to their partner and so on. The column that completes the exercise first will win.
Note: students can first do the same in brisk walking.
25 – RUN YOUR BEAR
AGE: 7 to 9 years old
Specific objectives: Attention, speed, agility
LOCATION: Court
Formation: rows ahead of a row at 10 meters, the front must be another student with her back, it will be the “bear”.
Execution: The students in the row will shout “run, you bear”. The bear will leave his place and come after you (his colleagues). These will try to run to the side where the bear was, however, without being caught. The ones that the bear catches will be the teddy bears that will help the bear catch.
26 – BALL TO THE CENTER
AGE: 8 years onwards
Specific objectives: Agility, dexterity, reflex
MATERIAL: Ball
LOCATION: Court, lawn
Formation: 2 concentric circles
Organization: students in the center circle will be #1 and outsiders #2. a ball in the center
Execution: at the signal, the numbers 2 will run in a circle, and when they reach their pair, they pass between their partner's legs and try to catch the ball. The one who gets will receive 5 points and will change places.
27 – BALL TO THE 4 CORNERS
AGE: 7 to 9 years old
Specific objectives: Motor skill, team spirit, reflex
MATERIAL: Tennis ball - preferably
LOCATION: Court
Formation: 2 columns
Organization: 2 students from each team in the corners of the court
Execution: at the signal, the teacher will start from the center of the court, throwing the ball into the air; opens two opponent. They will exchange passes between their teammates who are scattered on the court. You will count points each time the ball reaches your teammates' hands.
28 – DANCE OF THE CHAIRS
AGE: All
Specific objectives: Attention, agility
MATERIAL: Chair, tape player
LOCATION: Outdoor, lounge
Formation: chairs in rows in pairs, back to back
Organization: the number of chairs will be less than the number of participants
Execution: to the sound of music, students will walk around the chairs. When this stops, everyone will try to sit down. What's left will come out and a chair will be removed. The last to sit will win.
29 – CROQUETTE
AGE: 8 years onwards
Specific objectives: Agility, dexterity, attention
LOCATION: Court, lawn
Formation: 2 columns
Organization: two columns facing each other at the ends of the court being team A and B. between the columns there will be 8 students with great lateral distance.
Execution: at the signal, the 1st student of each team must pass between the partner's legs describing a zig-zag. They will return the column leaving the following. The team that completes the task first will win.
30 – TRIPLE CHANGE
AGE: 7 years onwards
Specific objectives: Balance, dexterity and reflex
LOCATION: Court
Formation: circle
Organization: Students numbered 3 by 3, one standing alone in the center of the circle.
Execution: at the signal, it will say one of the three numbers (1, 2, 3) and all students corresponding to the called number must quickly change each other. The student at the center during this move must occupy one of the seats. Whoever doesn't get to the place, leaves and goes to the center.
31 – FOOTBALL WITH THE HANDS
AGE: 10 years old
SEX: Both
Specific objectives: Improve the arm work and the core work of the body-work - respect rules and laws
MATERIAL: Ball
LOCATION: Court
Formation: free - 2 teams
Organization: free – the teacher in the center will do it, ball high.
Execution: each team will look for only touching, scoring a goal. They will not be able to grab or drive. The game will always be with the trunk flexed. The team that scores the most goals will win.
32 – COLUMN RUN
AGE: 7 years onwards
Specific Objectives: Ability to run in a group, agility, speed
LOCATION: Court, patio
Formation: columns
Organization: 2 columns in front of a starting line, in a seated position
Execution: at the signal “already” the students run to a specific place. The last one is placed on 4 supports and the others come back jumping over it. The column that is first in the starting position sitting in silence will be the winner.
33 – CATCH THE SCARF
AGE: 7 years onwards
Specific objectives: Agility, dexterity
MATERIAL: Scarf
LOCATION: Court
Formation: ranks
Organization: two rows numbered facing each other, separated by about 10 meters
Execution: the teacher will call a number. Students corresponding to the number called should run to the center, trying to take the handkerchief with them. If the opponent does not touch you, your team will have two points, if touched, they will only have 1 point. The team that obtains the highest number of points in a given time or who reaches a certain point in the first will win.
34 – DOUBLE RACE
AGE: both
Specific objectives: Speed, agility
MATERIAL: Balls
LOCATION: Outdoor
Formation: columns
Organization: one ball placed in front of each column 7 m away, students behind the starting line.
Execution: the 1st student in each row, at the signal, runs around the ball, returns to his place, takes the 2nd by the hand, both run around the ball and return to the starting point. The 1st is at the rear of his column while the 2nd takes the 3rd by the hand, repeating the course. Until everyone has run 2 to 2. the team that completes the course in 1st place will win.
35 – AGILE COMPANIONS
AGE: 10 years old
Specific objectives: Speed and agility
LOCATION: Court, lawn
Formation: circles
Organization: Circle A and B about 3 to 5 meters apart. Students holding hands (from each circle). Students in circle A will have their pair in circle B, and vice versa.
Execution: students holding hands will move by jumping. At the signal the two circles dissolve as each student looks for his partner and both take a squatting position. The last pair to meet will pay a gift.
36 – IDENTIFYING THE GROUPS
AGE: 6 years onwards
Specific objectives: Speed, perception, quick reaction, attention
LOCATION: Outdoor
Training: free
Organization: saying the name of an animal in the ear of each person
Execution: at the signal, those of the same group will identify themselves through the voices of the respective animal.
37 – WHO WILL WALK FASTER?
AGE: 10 years old
Specific goals: Dexterity and speed
LOCATION: Courtyard or court
Formation: columns
Organization: 2 columns seated behind a marked line, one meter apart.
Execution: when the teacher says the name of an object or place, the students will get up and walk quickly (athletic walking) will touch what was asked with their hand and return to the starting position.
38 – HOUSE OF THE DOG
AGE: 8 years old
Specific objectives: Speed and attention
Formation: circles
Organization: students forming 2 concentric circles, the outside with an extra student. The circles will go in the opposite direction.
Execution: at the signal the two circles stop, students spread their legs and those behind put their heads between the legs of those in front of them. The remaining student will pay a gift at the end.
39 – HEAD CATCH TAIL
AGE: 8 years old
Specific Objectives: Insight
LOCATION: Courtyard
Formation: columns
Organization: standing, 2 or more columns, holding the waist of the colleague in front
Execution: at the signal, the first students of the columns will try to catch the last one (tail) and they will not allow them to dodge. They will not be able to break the columns. The column that manages to catch the tail will win last.
40 – BLINK
AGE: 9 years onwards
Specific objectives: Ability to communicate through signals, attention, speed of reaction
MATERIAL: Chairs
Formation: circle
Organization: there are several chairs in circles, in each one sits a student. Behind each chair is another colleague, with his hands on the back of the chair
Execution: at the signal, the student without a partner will blink at one of the seated ones who will try to change to the chair of the one who blinked, and their exit will be prevented if it is touched on the shoulders. If you leave the chair, the game will continue.
41 – COCADA
AGE: All
Specific objectives: Manual skill, reflex, team spirit
MATERIAL: Bands, balls
LOCATION: Court, lawn
Formation: 2 concentric circles
Organization: 2 to 2 front, with 2 students in possession of the ball
Execution: zigzag the ball to your teammates. Upon reaching the starting point, score a point. (The two circles are numbered, interspersed so that the even numbers are inside and the odd ones are out, the ball is passed to the teammates).
42 – HOT POTATO
AGE: 7 years onwards
Specific objectives: Speed of movement, vision
MATERIAL: Scarf
LOCATION: Court, patio, living room
Formation: circle
Organization: you tie a knot in a handkerchief that becomes the other's hot potato. Students sit in a circle, one standing in the center.
Execution: at the signal, the student in the circle throws the hot potato to the other and so on. As long as they do it as quickly as possible, the one in the center will try to catch it. If he succeeds, he will change places with the student who pitched.
43 – CROSSED BALL
AGE: 7 to 9 years old
Specific objectives: Motor skill, team spirit, reflex.
MATERIAL: Bands and Medicine Ball (heavy ball)
LOCATION: Courtyard, court
Formation: ranks
Organization: 2 to 2 face to face. Opponents in one row are placed in the other's row.
Execution: on signal passes the ball in zig-zag to the teammates in the other row. The ball goes and comes back. Upon reaching the starting point marks a starting point. The team with the highest number of points within a given time will win.
44 – LOOKS FOR A PAIR
AGE: 8 years old
Specific objectives: Attention and agility
LOCATION: Court and lawn
Formation: concentric circles
Execution: two concentric circles with the students in the center running to the right and those outside running to the left. The inner circle will have one student less than the outer circle and they will hold hands. What's left will pay for the gift.
45 – DECEIVE, THROW
AGE: About 9 years old
Specific Objectives: Attention and Concentration
MATERIAL: Ball
LOCATION: Court and patio
Formation: semi-circle
Organization: students in a semi-circle with their arms crossed, one of them occupies the center and keeps the ball.
Execution: At the signal, the center student throws the ball to a teammate. The latter should catch her, but if it's just a mistake, he won't be able to uncross his arms. Holding the ball, he returns it to the center, which can also dodge it. The student who drops the ball, or uncrosses his arms, will occupy last place. When the student in the center makes a mistake, he will be replaced by the first in the semi-circle.
46 – FACE TO FACE
AGE: 8 years onwards
Specific objectives: Sociability among colleagues, speed of reaction, reflection
LOCATION: Courtyard, court
Formation: concentric circles
Organization: students in circles, 2 to 2 one in the middle
Execution: the student in the center will say: face to face, shoulder to shoulder, front to front, back to back… exchange. Students in pairs will execute the order given when the center says: “change”. Those in the center circle will exchange and the one who gave the order will seek to put himself in the place of a companion.
47 – CATCHER AIRPLANE
AGE: 7 years onwards
SEX: Both
Specific goals: Balance, active power, imitation
LOCATION: Court and lawn
Training: free
Organization: students freely on the court. One of them will be the grabber and will take the position with the arms raised laterally mimicking the plane.
Execution: at the signal, the catching student must touch his companions and, to avoid being caught, they will stand on one foot with their arms raised laterally.
48 – THE GUARDIAN'S BALL
AGE: 8 years onwards
Specific objectives: Agility, speed
MATERIAL: Ball
LOCATION: Court
Formation: circle
Organization: students in circles one in the center with the ball
Execution: at the signal, the one in the center, throws the ball to one of the circle that must quickly place the ball in the center and go after it. If you manage to catch it, it will move to the center and restart the game. Just run inside the circle.
49 – PARTNERS GAME
AGE: 9 onwards
Specific objectives: Synchronization of movements, attention, observation of orders
MATERIAL: Sand bag
LOCATION: patio, lawn
Formation: two rows facing each other, 2 m (onwards) apart, all equipped with small bags of sand. Students who face each other are partners.
Organization:
Execution: at the signal, they must change by throwing the bags, obeying the orders given: with one hand, with two, right and left. When one of the partners drops the thrown object to the ground, both will have to leave the game. He will win those on the line at the end of a certain time.
50 – MARCH OF NEWSPAPERS
AGE: 7 years onwards
Specific objectives: Flexibility, movement coordination
MATERIAL: Newspaper sheets
LOCATION: Court, patio, lawn
Formation: ranks
Organization: in rows on the starting line, with 2 sheets of newspaper, stepping on one and holding the other. Parallel to the start line, the finish line is changed approximately 10 m from the first.
Execution: at the signal, students place on the floor in front of them the row of newspapers they hold and pass over it. Then they pick up the sheet that was left behind and place it in front of them and repeat the previous action. So the game continues, passing alternately over one sheet and another until the end of the course. The student who reaches the finish line first will win.
51 – FUGITIVE BALL
AGE: 7 years onwards
Specific objectives: Fast reaction
MATERIAL: Ball
LOCATION: Lawn, patio
Formation: circle
Organization: in circles with legs apart and hands on knees, having possession of the ball
Execution: at the signal, the student in the center will throw the ball to one of the teammates, making it pass between the legs. This will try to prevent the passage of the ball with his hands. If the ball passes, this student will leave the circle.
52- TRANSMITTING THE MESSAGE
AGE: All
Specific Objectives: Deciphering riddles, cunning
Formation: 3 rows
Organization: 2 rows facing each other, one at each end of the pitch, forming team A. Among them, in the center, in rows, team B. the teacher will give a puzzle to one of the ranks of team A. These all (A1) will know the proverb
Execution: at the signal, row A1 will try to transmit the proverb to A2 being impeded by team B.
53 – BALL IN THE CIRCLE
AGE: 7 years onwards
Specific objectives: Agility, honesty, speed of reaction
MATERIAL: Balls
LOCATION: Court and patio
Formation: Circles
Organization: two circles 3 m apart. One student will be designated in each circle to be the beginners of the game, with the ball in hand
Execution: at the signal, the beginning students will pass the ball to the classmate on the left, who will continue the steps. When the ball reaches the beginner again, a point will be scored: The circle that first scores 10 points will win.
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