Call of Duty: Vanguard aims to use the capabilities of the DualSense controller from ps5 to “simulate the trigger weight of real-world guns.”
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In a new PlayStation blog post, Chris Fowler, lead engineer at developer Sledgehammer Games, explains the various stages of a trigger pull. The most important of these is the ‘gap’ – “the point at which the shot is fired, once the correct amount of pressure is applied” to the trigger.
That's where Sledgehammer is focusing its efforts, using DualSense's adaptive triggers to apply "varying degrees of feedback to help create the sensation of weight on the trigger."
Different guns will apply this feedback in different ways, creating a more accurate sense of trigger weight for each.”
This means that there will be some tension when firing a bolt-action rifle, and a lot more force when you're wielding an LMG than if you're holding an SMG.
The DualSense features also apply to the way your oscilloscope works, “meaning that the downward view speed and the L2 trigger weights change based on what you are wielding.” Even the accessories you have on your weapon can affect how it feels. to aim.
Haptic feedback will also play an important role. Fowler explains that if enemy fire is destroying your cover, you'll feel the impact of the debris. flying around you, while a Luftwaffe bombing raid will allow you to “feel the thud of strong explosions”.
This isn't the first time Call of Duty has taken advantage of DualSense's adaptive triggers and haptic feedback - Black Ops Cold War offered similar features last year - but it's interesting to see that Activision is looking to expand on past offerings.