
In this post, we selected several suggestions and ideas for your Professions Project to work with early graders. (Early Education and Elementary School).
It's an excellent theme to work on during Labor Day week, which is celebrated annually on the May 1st in several countries around the world, being holiday in Brazil, Portugal, Angola, in Mozambique and other countries.
The liturgical calendar celebrates the memory of St. Joseph the Worker for being the patron saint of workers. O May 1st it is the day when people all over the world celebrate work, or rather, celebrate the rights that workers have won.
See too:
Index
Also check: Labor Day Activities
Professions need to be valued, as the economy depends on them:
PORTUGUESE AND ARTISTIC EDUCATION:
MATHEMATICS, GEOGRAPHY, HISTORY:
SCIENCE:
SOCIAL:
Ten to twelve relevant professions will be chosen
Example
Each day, the teacher will present one of the professions, taking pictures, songs and texts about them to the circle, mainly exploring the children's prior knowledge.
After that, an album of stickers will be created with the basic description of each profession and space for the student's illustration. The figure can be made by the teacher and numbered so that the student can stick it in the correct place. It would be interesting not to glue all the cards on the same day.
Professions Lesson Plan for Early Childhood Education - Pretend Professions
How important it is for the child to play, because when he is playing he develops attention, memory, autonomy, the ability to resolve problems, to socialize, awakens curiosity and imagination, in a pleasurable way and as an active participant in your process of learning.
Faced with this discovery, I asked the Maternal II group if they knew what it was to play make-believe. Only one child responded by giving the following example: "When I go to take a shower, I cross my arm under the shower and let the water fall, pooling it on my arm, then I swing my arm pretending it's mine drink". From this explanation other examples emerged.
Make-believe is an activity of great complexity, which triggers the use of creative imagination. Through make-believe, the child can relive situations that cause him excitement, joy, fear, sadness, anger and anxiety. She can, in this magical toy, express and work with strong emotions, which are often difficult to bear. And, from his actions in the games, he explores the different representations he has of these difficult situations, being able to better understand or reorganize them.
In games, children transform the knowledge they had previously into general concepts with which they play. For example, to assume a certain role in a game, the child must know some of its characteristics, its knowledge comes from the imitation of someone or something known, from an experience lived in the family or in other environments, from the report of a colleague or an adult, from scenes seen on television, in movies or narrated in books etc. The source of their knowledge is multiple, but they are still fragmented. (BRASIL, 1998 p.27).
With make-believe, children reflect their values and worldview acquired with their families, sharing with other children the experiences lived at home. Therefore, it is important that the teacher is attentive to intervene pedagogically, in order to overcome prejudices and provide healthy relationships.
As Oliveira (2010 p.163) comments, making believe “opens the way for autonomy, creativity, the exploration of meanings and senses. It also acts on the child's ability to imagine and act, articulated with other forms of expression. The games are also instruments for learning social rules”.
Children learn with each new game, develop forms of social interaction, modifying and receiving new content, in order to renew their learning. When she plays repeatedly, she savors the victory of acquiring new knowledge. For Kishimoto (2003, p.43) “by providing an imaginative situation through free activity, the child develops the initiative, expresses their desires and internalizes social rules”.
Provide opportunities for make-believe play, developing attention, memory, autonomy, the ability to solve problems, to socialize, to arouse curiosity and imagination, in a pleasurable way and as an active participant in the process of learning.
Problem Situation: How can make-believe play help children's socialization and imagination development?
Goals:
Methodology:
Assessment:
Didactic resources:
The following images can be used to help students formulate the tips:
Image source: Professor Bel's Activities.
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