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Back to school activities to print

We selected in this post some suggestions for Back to school activities, ready to print and apply to early graders.

We know that the school environment must be attractive and attract the attention of our students so that they are interested in learning. But this is not always enough for the child to feel comfortable in the classroom, especially in the first day of school.

And with that in mind, we selected below some tips for Back to School Activities, with suggestions for dynamics and fun games, which are excellent resources for welcoming you at the beginning of the school year.

Index

  •  Back to School Activities – Fun Games
  • Back to School Activities – Printable
  • Back to School Activities for Early Series
  • Back to School Activities in PDF
  • Back to School Activities – Fun and Dynamics

Back to School Activities – Fun Games

Seesaw

Age group: 4 to 6 years

Two players sit, facing each other, and
support the soles of the feet.
They must have a stick held in both hands.
When the signal sounds, they must each pull the bat to their side, trying to get their friend off the ground. The one who manages to raise the friend wins.

Swap pairs and start over.
Make the children feel the weight of the friend in front of them, observe the force they have to use to lift him, the muscles that move to make this happen.
If you have a big stick, put three kids on each side, the group that can lift the other one wins.


giggle game

Age group: 4 to 6 years

Children in a circle. Given the signal, a player will laugh. The fellow on your left will laugh twice. The third, three laughs. And so on. Anyone who does not follow the sequence will leave the game.


rob tail

Age group: 4 to 8 years

Players will be in the courtyard, each with a string tail tied behind them. Two players will be the payers. At the signal they must remove the children's tails. Whoever manages to catch the most tails will be the winner.

Back to School Activities – Printable

Are we going to rewrite the numerals that appear on the teacher's desk?

Back-to-School Activities to Print - Dynamics and Fun

Mark an x ​​in the box that corresponds to the correct answer with respect to your school

Back-to-School Activities to Print - Dynamics and Fun

Note the position your desk occupies in the room and write the first letter of the names of the colleagues who sit next to you on the desks.

Back-to-School Activities to Print - Dynamics and Fun

Paint your favorite way of working in the classroom

Back-to-School Activities to Print - Dynamics and Fun

Playtime:

Cover the dashed lines and then let's color it with great care:

Back-to-School Activities to Print - Dynamics and Fun

My first class day:

How was your first day of school? Color the expression below that demonstrates how you felt.

Back-to-School Activities to Print - Dynamics and Fun

School supplies:

Only paint the material you use in your classroom

Back-to-School Activities to Print - Dynamics and Fun

The school:

Put an x ​​in the squares that represent what you do at school.

Back-to-School Activities to Print - Dynamics and Fun

Paint following the colors:

Back-to-School Activities to Print - Dynamics and Fun

Paint following the colors:

Back-to-School Activities to Print - Dynamics and Fun

Back to School Activities for Early Series

Back-to-School Activities to Print - Dynamics and FunBack-to-School Activities to Print - Dynamics and FunActivities Back to School to print - Activities for the Beginning of the School Year.Activities Back to School to print - Activities for the Beginning of the School Year.Activities Back to School to print - Activities for the Beginning of the School Year.Activities Back to School to print - Activities for the Beginning of the School Year.Activities Back to School to print - Activities for the Beginning of the School Year.

Also see: Back to School Tips

Activities Back to School to print - Activities for the Beginning of the School Year.Activities Back to School to print - Activities for the Beginning of the School Year.Activities Back to School to print - Activities for the Beginning of the School Year.
Activities Back to School to print - Activities for the Beginning of the School Year.

Also see: Weekly Model Back to School

Activities Back to School to print - Activities for the Beginning of the School Year.Activities Back to School to print - Activities for the Beginning of the School Year.

Be sure to check:Souvenir Back to School – Sweet Octopus

Activities Back to School to print - Activities for the Beginning of the School Year.

I also recommend: Activities pass time for back to school

Activities Back to School to print - Activities for the Beginning of the School Year.

Back to School Activities in PDF

Always thinking of making it easy for you, we decided to make all the "Back to School Activities"shown above for download in PDF. To have access to the complete material, check the following link:

  • Download in PDF

Back to School Activities – Fun and Dynamics

At Children's Play and Dynamics from group to early childhood education, much more than just a game to pass the time and have fun, they have a great value as an educational instrument and can be a working tool for the teaching process and learning.

Here are some suggestions for back-to-school activities with games and dynamics:

don't let the balloons fall

This activity promotes a moment of relaxation and collaboration that brings students together and can be worked with different age groups.

Suggestion:

The teacher invites the whole group to arrange themselves in a room in order not to let the balloons that will be thrown fall to the floor. Then the teacher starts tossing full balloons for the group to keep them in the air. The number of bladders should be defined according to the number of students in the group, so that there is one bladder for every five students. Then, the teacher starts randomly taking a student out of the game (explain this first so you don't get upset) until there aren't enough students left who can keep their balloons in the air.

The idea is to show that everyone is fundamental to the group and thus strengthen the bonds between students.

The length

Finally, how about promoting a dynamic to, in addition to integrating the group, develop the notion of estimation, equivalence and measurement through comparisons.

Suggestion:

Start the game by organizing students into four groups. Each of them must receive or choose an object that will replace the ruler as a unit of measure. This object can be a pen, an eraser, a book or even some part of the child's body. Let each one choose the desired object.

Then, it will be time to define what each group should measure, such as, for example, the desk, the door, the blackboard, the height of the wall where the window begins, the height of the colleague, etc.

However, before the class starts taking measurements, the children should make estimates, such as how many rubbers do they think would be needed to determine the length of the table? And the width? Etc.

After measurement, the results of the estimates can be compared and used to encourage the children's perception of the standard measures.


CATCH THE SCARF

AGE: 7 years onwards
Specific objectives: Agility, dexterity
MATERIAL: Scarf
LOCATION: Court
Formation: ranks
Organization: two rows numbered facing each other, separated by about 10 meters
Execution: the teacher will call a number. Students corresponding to the number called should run to the center, trying to take the handkerchief with them. If the opponent does not touch you, your team will have two points, if touched, they will only have 1 point. The team that obtains the highest number of points in a given time or who reaches a certain point in the first will win.


DOUBLE RACE

AGE: both
Specific objectives: Speed, agility
MATERIAL: Balls
LOCATION: Outdoor
Formation: columns
Organization: one ball placed in front of each column 7 m away, students behind the starting line.
Execution: the 1st student in each row, at the signal, runs around the ball, returns to his place, takes the 2nd by the hand, both run around the ball and return to the starting point. The 1st is at the rear of his column while the 2nd takes the 3rd by the hand, repeating the course. Until everyone has run 2 to 2. the team that completes the course in 1st place will win.


AGILE COMPANIONS

AGE: 10 years old
Specific objectives: Speed ​​and agility
LOCATION: Court, lawn
Formation: circles
Organization: Circle A and B about 3 to 5 meters apart. Students holding hands (from each circle). Students in circle A will have their pair in circle B, and vice versa.
Execution: students holding hands will move by jumping. At the signal the two circles dissolve as each student looks for his partner and both take a squatting position. The last pair to meet will pay a gift.

Check out other suggestions for Children's Play and Dynamics

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